Call for Proposals

Connected Learning Summit 2022

Submission system opens: January 3, 2022
Deadline for submissions: March 27, 2022
Notifications: May 2022

We are happy to announce the Fifth Annual Connected Learning Summit (CLS). CLS brings together leading researchers, educators, and developers tapping the power of emerging technology to expand access to participatory, playful, and creative learning. The event is hosted by the Connected Learning Alliance (CLA).

We invite submissions of Research Papers and Showcases that focus on digital technologies for learning, educational and commercial games, innovative tech-infused curricula, and theoretical and/or empirical exploration of digital media and technology for learning. We particularly encourage submissions that are responsive to issues of pressing contemporary concern – a global racial reckoning, pandemic-fueled digital transformations, persistent social inequities, and the climate crisis.

Our program will start with a pre-conference day for conversation around topics of shared interest, including affinity group meetings, as well as meetups for Research Paper and Showcase contributors. The Main Conference will include keynote and plenary sessions, and workshops organized by CLA partners, including the Civic Paths Group, Connected Camps, Critical Civic Inquiry Group, Design Based Implementation Research faculty, Digital Youth Network, Education Technology Center at Carnegie Mellon University, Learning Games Network, Lifelong Kindergarten group at the MIT Media Lab, MIT’s Scheller Teacher Education Program and Education Arcade, and the Tinkering Studio at the Exploratorium. Partners will also be offering online workshops throughout the year for CLS2022 participants and CLA members.

CLS2022 will be entirely online, contracting Midspace, an open source, not for profit, event and community platform. The majority of the event will be programmed during work hours in North America, but will also include some programming in the morning hours of Asia and Australia.

SUBMISSION FORMATS 

Research Papers. Academic papers subject to blind peer review. Authors of accepted papers will need to record a three-minute video prior to the event, which will be published in a publicly viewable archive online. Authors will also be invited to discuss their work with other research paper and CLS participants at a meetup organized on the pre-conference day on July 27, 2022 (July 28 for participants in Asia and Australia). Please submit a paper of up to 7 pages in length using the research paper submission template, and a 250 word abstract for the online video archive. Full Research Papers accepted to the 2022 Connected Learning Summit will be published in their entirety following a review in consultation with the proceedings co-editors. As with the proceedings from the 2018, 2019, and 2020 Connected Learning Summits, the Proceedings of the 2022 Connected Learning Summit will be published by Carnegie Mellon University’s ETC Press. The proceedings will be made available online for free.

Showcases. Proposals highlighting a specific project, program, or product. Showcases should focus on new insights, learnings and innovations of broad interest to the CLS community and should not be promotional in nature.  Accepted showcase presenters will need to record a video prior to the event, which will be published in a publicly viewable archive online. Presenters will be invited to discuss their work with other presenters and CLS participants at a meetup organized on the pre-conference day on July 27, 2022 (July 28 for participants in Asia and Australia). Please submit a detailed description (2 pages max) for reviewers, and a 250 word abstract for the online video archive. 

Proposals will be evaluated based on quality, as well as innovation and fit with the CLS community’s mission to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning.

About the Connected Learning Summit

CLS was first convened in 2018 with the mission to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It was launched as a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit. With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators, and developers. The hosting and stewardship of the event has continued to evolve in tandem with the changing conditions of the global pandemic. UC Irvine’s Connected Learning Lab, MIT’s Scheller Teacher Education Program and Education Arcade were the founding hosts of the event. As we have moved online and have become a more international event, we are expanding our roster of partners and hosts.

 

FAQ

We are offering three registration tiers: $50 for students, $100 for educational practitioners, and $250 for academic and industry participants. We will be piloting a year-round model of offering workshops and webinars on Midspace for the CLA community. By registering for CLS2022 you will also become a member of the CLA with access to these events throughout the year.

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If you want to share and demo your tech innovation, please submit a Showcase proposal. Showcases can also include proposals in the genres of Well Played and Hall of Failure. Please note in your proposal whether your proposal fits one of these genres.

Well Played. In-depth presentations that focus on the experience of playing through specific video game titles or other media, featuring detailed, live analysis that explicates the interplay of design characteristics and user experience. Sessions are invited to explore a range of issues such as narrative development, user interface and specific populations, character design, aesthetics, or other mechanics.

Hall of Failure. Adopted and adapted from the practice of doing post-mortems after video game launches, our Hall of Failure sessions feature candid discussion of lessons learned in research and/or design projects.

We do not have an open submission process for workshops and symposia this year given the limited amount of programming we are able to support. We welcome suggestions on workshops, panels and symposia, as well as keynote speakers. Please offer suggestions using this form.

We have decided to continue CLS as an online event for the foreseeable future given concerns about covid and the climate crisis, as well as to keep the event accessible. We will be considering hybrid formats in the future. Our first online year in 2021 saw the largest number of participants we have ever had for CLS, with a large growth in non-U.S. participants, and a higher proportion of students. We learned a lot from the event last year, and have made many changes for 2022 based on these learnings. We will be running the event in a more compressed timeframe to help focus attention. We will also be limiting the number of panel-type presentations in favor of topical networking meetups. The online platform we used in 2022, Clowdr, has been rebranded as Midspace, and has evolved significantly since summer 2021. For 2022, Midspace will include a range of usability enhancements and features which we believe will improve the online event experience.